#Rpg maker mv change font code
#Rpg maker mv change font free
These plugins may be used in free or commercial games.Place this plugin under those in the Plugin Manager list.
This plugin is compatible with the following plugins:
#Rpg maker mv change font update
If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it. This plugin is made for RPG Maker MV versions 1.6.1 and below. This will also prevent the Break Shields from reducing for that element. A maximum of 100% damage will be dealt to the battler if that element is protected. If you do not use this notetag, then no extra Break Shields will be added. X is the increased/decreased amount of Break Shields applied to how much the battler will start with. If you do not use this notetag, x will be the default value found in the plugin's parameters.Ĭlass, Weapon, Armor, and State Notetags: X is the base number of Break Shields the battler starts with. Happens after the Change Break Shield notetag. This will either increase the target battler's break shield by x or decrease the target battler's break shield by x. This will change the target battler's Break Shield value to x if the battler isn't currently stunned.
If you do not use this notetag, x will be the default value found in the plugin's parameters. Reduces the target's Break Shield by x if this action hits a weakness. Show Enemy Shields: Show the enemy shields next to their name in the target window? Notetags Show Actor Shields: Show the actor shields next to their name in the status window? Icon Font Size: The font size of the text used to display the shields left or duration of the turn. Use 0 for no animation.īreak Animation: The animation ID used for the moment an enemy's Break Shields reach 0. Reduce Animation: The animation ID used for the moment an enemy's Break Shields is reduced. Protect Weakness Icon will be drawn on top of lower icon Protect Weakness Icon: The icon ID used for representing a protected weakness. Stun Icon: The icon ID used for representing Break Stun Shield Icon: The icon ID used for representing Break Shields THIS IS AN IMPORTANT PLUGIN PARAMETER TO ADJUST if you want to customize this system for your game! Change this to the ID of the state you want to count as the Break state.įor those that want to set up the state like a standard stun state, use these state settings: Stun State ID: The state ID used for the stun state that is applied when Break Shields reach 0.
Max Break Shields: The maximum amount of shields a battler can have You can disable this if you want only your actors to suffer from the Break Shield system.īase Shield Value: The minimum amount of shields a battler can haveīreak Reduction: The default value of the item or skill when it goes to reduce Break Shield pointsĮlement Weakness Rate: The element weakness rate must be greater than this value to break a Break Shield point If enabled, actors when hit by elemental weaknesses will also lose shields and can be stunned, too.ĭraw Menu Shields: If enabled, will draw Break Shield in the menu where states are drawn.Įnemy Shields: Enable or disable the Break Shield system for enemies. There are some important plugin parameters to modify if you want to customize the Break Shield system to your liking.Īctor Shields: Enable or disable the Break Shield system for actors. This can be used to create complex battle depth for your game. Once the Break state wears off, the battler will regain their Break Shields again. Once the battler's Break Shield reaches a score of 0, a state is then applied to the battler (usually a stun state). Whenever a battler is struck with an elemental weakness, their Break Shield is reduced by 1 (unless modified by a notetag). This is a RPG Maker MV plugin that will create a new mechanic called a Break Shield. Note: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later.